Corona Renderer 5 for 3ds Max Released!
We’re pleased to announce the release of Corona Renderer 5 for 3ds Max! This release focuses mostly on optimizations, saving both memory and render times for general rendering, and more specifically for displacement and caustics.
New features video
For those who prefer to watch than read, here’s the New Features video:
Grab the latest version while you read! It’s available at:
Demo Refresh: If you have tried a previous version of Corona Renderer and your 45-day trial has expired, then you’ll be pleased to hear that we have automatically refreshed the demo period to give everyone an extra 14 days! Simply download and install Corona Renderer 5 from the link above, and activate the demo license right within 3ds Max. Enjoy!
Memory and render time savings right out of the box, without the need to change anything in the scene.
2.5D Displacement – New default displacement calculation method, which gives you much faster scene parsing and even more memory savings.
Caustics Optimizations – Caustics render faster and use less memory, no changes needed to the scene.
General Optimizations – There are overall memory and render time savings, including for geometry processing and more.
ColorCorrect Optimizations – The performance of the Corona Color Correct map has been improved.
Hair – Corona now uses half the memory, and some artifacts have been removed.
Corona Material Library updated (17 new basic Hair materials, 10 new Skin materials, and some smaller fixes).
Full info in corona renderer blog: corona-renderer.com/blog/
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