Making of Tribeca loft 443 Greenwich
Project was done in 3ds Max, Corona, Photoshop.
The lighting is 90% from an HDRI and few soft-boxes for artistic control, the outside ground plane also helped to bounce some light into the scene. I'm using 180 RGB color for the walls material ( it is not a rule and you can use whatever you like. I've played with different LUT for few shots but then I decide to use simple curve to have more control.
The raw render without tone-mapping ( dull and dark as intended )
and this how the render saved out of the frame buffer
Post production break down
For the carpet I've used Forest pack to scatter few thousand threads and then I've added few white long threads with Hair and fur as shown below. The pattern was originally created with the help of Corona distance from spline then baked into usual bitmap and used with forest color for tinting.
Forest Pack settings
Nawras Ryhan portfolio link: https://www.behance.net/NawrasRyhan
Today I’ll tell you about the method of creating drops after rain on the windows using Particle Flow.
Hello everybody. My name is Sakul Vartanyan. I am 3D Artist from Yekaterinburg city (Russia). In this tutorial, I will share the important steps in creating my latest work, Soulages Museum.
Hello. My name is Dmitri Revyakin (3Dmitri), I am a CG Artist and Architectural visualizer from Ukraine (Dnipro). I got a lot of questions about my last work "Autumn mood forest interior design" on the net, so I decided to do a little Making of. In this ltutorial I will show the most important points in my opinion.