Catalog of publications in the section of rendering tag
OTOY and Epic Games are proud to announce the official release of OctaneRender for Unreal Engine 4, bringing cinematic GPU path-tracing to millions of Unreal Engine users. This release brings together two of the industry’s leading 3D pipelines, giving artists tools to create cinematic immersive experiences in a wide range of applications from gaming and visual effects to architecture and real-time previsualization.
13 august 2019 year
We’re pleased to announce the release of Corona Renderer 5 for 3ds Max! This release focuses mostly on optimizations, saving both memory and render times for general rendering, and more specifically for displacement and caustics.
05 november 2019 year
3Ds Max is probably the 3D package with the most external rendering engines that can be integrated with it. Today we will take a look at 13 of the best rendering plugins for 3Ds Max.
25 december 2020 year
D5 Render is a real-time renderer based on real-time ray tracing technology. In fact, it combines the benefits of both ray tracing and rasterization to get real-time interactivity and photo-realistic images simultaneously.
31 december 2020 year
Before deciding on the lighting, you should understand what your client wants and what interior design you are doing. This is important to understand because your tactics depend on it.
30 december 2020 year
In this tutorial, Eugene describes the stages of 3d rendering and highlights the fundamental points that led him to such an excellent result.