Making of Tribeca loft 443 Greenwich
Original renders



Making of
Project was done in 3ds Max, Corona, Photoshop.
Lighting settings:
The lighting is 90% from an HDRI and few soft-boxes for artistic control, the outside ground plane also helped to bounce some light into the scene. I'm using 180 RGB color for the walls material ( it is not a rule and you can use whatever you like. I've played with different LUT for few shots but then I decide to use simple curve to have more control.
Lighting Rig

The raw render without tone-mapping ( dull and dark as intended )

and this how the render saved out of the frame buffer

Post production break down

For the carpet I've used Forest pack to scatter few thousand threads and then I've added few white long threads with Hair and fur as shown below. The pattern was originally created with the help of Corona distance from spline then baked into usual bitmap and used with forest color for tinting.
Forest Pack settings

Carpet material

Carpet Crop

Thats all
Nawras Ryhan portfolio link: https://www.behance.net/NawrasRyhan
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Thank you so much!! 
Beautifully composed scene! The sense of depth and lighting are just perfect. ✨
Harika bir sahne kurgusu! Derinlik ve ışık kullanımı mükemmel. ✨
Great list! I’ve been following Arch Viz Artist (AVA) for a while — their tutorials are top‑level. Discovered a few new favorites here too. Thanks for such a helpful compilation!
Great list. I am Abdullah from 7CGI. I would expect the list to have "Neoscape" in it, though. It's always interesting to see how studios around the world are pushing the boundaries of architectural visualization. We recently published a list in a more comprehensive and entertaining manner, highligh
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Thank you so much!!